﻿#region Includes
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;
#endregion

namespace RepoGame
{

    public class ScreenManager : DrawableGameComponent
    {

        #region Members
        SpriteBatch spritebatch;
        GraphicsDeviceManager graphics;

        #endregion



        public ScreenManager(GameBase game)
        {

            graphics = new GraphicsDeviceManager(game);
            spritebatch = new SpriteBatch(game.GraphicsDevice);

        }

        public override void Initialize()
        {
            base.Initialize();
        }


        protected override void LoadContent()
        {
            base.LoadContent();
        }

        protected override void UnloadContent()
        {
            base.UnloadContent();
        }

        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);
        }

        public override void Draw(GameTime gameTime)
        {
            base.Draw(gameTime);
        }

        protected override void Dispose(bool disposing)
        {
            base.Dispose(disposing);
        }


    }
}